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Monday, March 25, 2013

Chapter 1, Session 2: DM Notes..


The following is a recap of what happened during the second session of chapter 1, read more after the jump...

Characters present at session:
Ajani, Thorindor, Rashed, Baachus, Zeyne, Adamon.

Characters not present at session:
The John and Old Humey.


The session started off with the characters entering in the room with the giant floating orb. The orb was floating in the room, hovering in mid air and streaks of electrical charge spread out of the backside of it. The charge coming from the orb was like streaks of lightning blocking the path to the other side of the room, going off randomly every two seconds or so. 

The characters quickly came up with a clever plan to take a couple of cloaks, walk up to the orb and throw the cloaks over it, blocking it from discharging the lightning streak. This did work for a short time, until the cloaks started burning due to the heat. One of the characters decided to grab the orb and go back into the ice room, and smash it on the floor, which then caused the caves under the Ziggurat to rumble and shake madly.

The party moving along freely now, found a small campsite that was abandoned by its previous owners, along with a trunk full of riches. The characters questioned why it was left there and soon found out why as four giant bats swooped down on the party attempting to find their next meal. After defeating the bats, the characters decided to rest up a bit and take advantage of the campsite. The party rested as those on watch were attacked by a giant rat. 

Upon waking the next morning the party argued about how to carry the riches away, and finally decided two of the strongest characters would carry the trunk. 

They set out only to be stopped by a mighty underground rapidly moving river blocking their path. The river was only four foot deep, but it was moving so fast that one of the characters lost his foot and took a ride down the river, only to be saved at the ditch effort throw of a rope.

The party crossed the river using various ropes tied together, and used those ropes to pull the trunk over as well. The party marched on, until the had to climb a small cliff to get back on to the path, which they did easily, only to discover another campsite, this time looking recently used. 

The party discovered a well spoken lone gnoll sleeping in the tent and subdued him quickly by jumping on the tent to hold him down, and beating him until he passed out. They tried to question the gnoll, but got no real answer from him, so he was slain at the request of the Paladin.

After the campsite the party traveled a bit more and fought some skeletons, and then some more until they made their way to a cliff that over looked a lake, with three islands like land masses in the middle of this large cave. 

The party left behind the trunk and decided to use the rope and help each other swim across the first island, where they could see what was on the middle land mass. The middle land mass appeared to have the beacon they sought, glowing and pulsing red. The grounds on the island had been marked with a pentagram, along with four pillars with demonic writings on them. 

In the middle of this giant pentagram, was a kneeling demon waiting for the party. As the party attempted and thought they were able to get the upper hand on the demon, they soon found out, he was just kneeling in wait for them as he stood up with an evil grin. The party charged the demon weapons in hand, swiping him with their weapons, while the demon stood their weaving a spell of energy for three rounds. 

While the demon was gathering up his power, the party noticed that after he took damage, the beacon seem to heal the demon. Queue the comedy music as the party shifted their attention to the orb, trying various ways to break it, even throwing their own bodies into it, leaving the paladin and magic user to battle the demon.

The party finally rallied together, some working on bashing the beacon, and the rest pushing pillars over to crush the demon. They finally bashed the beacon to bits and ended the demon's presence in the world. Upon this happening, a secret hatch on the ground opened up to show a stairway down. The party traveled down to find a mysterious room where they could rest up; there was one large stone door that was left before them.

After resting they entered the stone room, where they found it to be a safe and good aligned place of the Paladin's god. As they looked around and got comfortable, they noticed a large set of doors and in front of those doors was a large Naga, who promptly questioned them.

The party explained why they were there and the Naga said that they were worthy to live, but to continue, they had to answer three riddles.

The rules were simple, the party had six guesses total for all three questions. If a character gave an answer and that answer was wrong, that character was out of answering or helping (the player was not allowed to help as well).

Two characters dropped out quickly, and left the party with four. They hemmed and hawed until they slowly answered the questions correctly and the Naga let them pass. He explained that the room beyond was an altar room, where they were able to place one thing on it and it would become enchanted as a reward, and he suggested they use something near and dear to them.

After the party did their thing, and was amazed at what they got, the Naga transported them to outside the Ziggurat so they could travel home..

END SESSION

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