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Campaign Rules




  • All characters rolled up will use 4d6, drop the lowest number, and arranged however wanted.
  • No Assassin Class, due to being evil.
  • The following books for character design are available: Players Handbook, Unearthed Arcana.
  • There will be no use of Non Weapon Proficiencies or Weapon Specialization(s).
  • The following additional classes are allowed/replaced:
    • Cavalier (replaces UA one, Dragon issue #148)
    • The Hunter
  • A natural 20 on a die roll will results in double damage, unless a repeating 20 or higher is required to hit. A player may take a chance and roll the D20 again and if a 19 or 20 are rolled, he will get 2.5 times the damage. If another natural 20 is rolled, damage is increased to 3 times. Another roll is required and if the player rolls a natural 20, it becomes instant death for his foe.
  • A natural 1 will result in an auto-miss and 50% chance to drop/break weapon, or hit party member. If no party member is next to character, weapon is dropped.
  • Skill checks will be based on the stat and players will normally roll 4d6, add it up, trying to get below their stat. The difficult or easy of the situation will add or minus a d6.
  • If a situation comes up that needs resolving, a d6 will be rolled by a player and the DM will secretly pick a number, the player must roll that number or higher. Due to certain situations, this number will not be revealed as more than one player may want to try for it.
  • Dwarves can be clerics with no restrictions.
  • Multi-classing is not allowed, Dual Classing is.
  • Magic Users will start with 4 spells only from 1st level, player may decide, but DM must approve.
  • The following alignments are not allowed, (true) Neutral and Chaotic Neutral.
Added as of 02/21/2013:

  • Paladin's are as stated in the core book, and completely ignored as stated in the Unearthed Arcana.
  • Any player that rolls a stat that is under 5, will be placed at a 7 automatically.
  • No stat can go over 18, or go under 7 when rolling up characters.
Added as of 04/1/2013:
  • Druids may be played in the campaign, but are restricted to Chaotic Good or Lawful Good only.
  • Rangers may be played in the campaign, but not for the purposes of power gaming.
Added as of 05/18/2013:
  • Cheating of any sort is not tolerated, any player caught changing their character sheet will be warned, a second time will be removed from the meetup.com group.