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Monday, June 17, 2013

Chapter 3, Side Adventure 1


The Personal Journal of the Venerable Konrad Spindleshanks
Edition 1 Volume 3: The Intellectual Savior

   After a successful quest to destroy Asmodeus' second beacon, we returned to town to receive instructions for our next assignment. To kill time while waiting for these instructions, I decided to have a frosty beverage at the pub. It seems that tales of my valorous deeds are not only far-reaching but travel quickly as well. Patrons of the pub instantly recognized me (most likely due to my noble jaw line) and hoisted me upon a high backed chair. Revelers of my fame soon began to pour into the drinking hall pleading to hear tales of my courage and benevolent leadership. Never one to be overly grandiose or boastful, I finally relented to their pleas and humbly retold the account of our adventure. Overcome with gratitude at remembering my role in our success, our little explorer placed a crown upon my head as I recounted the tales. As a courtesy, I bore his crown to placate his obvious admiration for me, but promptly returned it as I have never been one to laud my own heroics.


    After my reception at the pub, the mayor of the city informed me that he will be holding a celebration in my honor later that evening. The celebration began with the hanging of a former companion on the basis of treason. The resistance found out that he was, in fact, an agent of Asmodeus sent to infiltrate our group, report to the empire, and find an appropriate time in which to dispose of the resistance's greatest asset...me. Well, I guess I've been much too trusting of my disciples and will be more cautious in the future. It is just so easy to overlook such a bungling band of buffoons.
    During the celebration, the mayor declared this day to forever be Spindleshanks Day and proclaimed that there be an annual day of revelry in honor of my heroics. He also gifted me with a very ornate plaque. Always the benevolent and, likely, the most humble leader known in recent history, I made a brief, unassuming acceptance speech. I then asked that my companions receive some acknowledgment. After all, they attempted to shield me from my assailants at times.
    After the celebration, we received instructions about my next objective. My companions were to escort me through the dwarven lands to Hammer Hall. There, we would find a spider troll god whose venom sac holds the key to obtaining a diamond sword. Evidently, this sword renders Asmodeus vulnerable to attack other than my own.
    After a night's rest, we left the next day for Hammer Hall. Upon reaching the dwarven lands, we were met with the corpses of many slain dwarves. Obviously, I was the only one who thought to inspect the carnage. Curiously, I noticed that their eyes were all burned out and their chests were flayed open. At this time Griff, our ranger, reported back to me that he had found the entrance to Hammer Hall guarded by a lone sentry thus proving the phrase “Even a blind squirrel will find a nut eventually”. Honestly though, how could anyone miss an enormous entrance to a mountain marked by giant, dwarven statues (I crack myself up. Giant...dwarven...). My companions then asked me for a plan of attack. A craftsman is only as good as his tools and so is a leader. Immediately, our little explorer bungled his attempts at hiding, then fumbled his way through an attack. As the sentry sounded an alarm, I dispatched him with a barrage of magic missiles. I guess this was another teachable moment for our young explorer, but only time will tell if it was effective.
     Descending into the cavernous Hammer Hall, we came upon a long hallway with a door at the end. Once again, our little explorer, fumbled through his attempts at finding a trap and caused himself and our cleric to fall into a pit. To teach them yet another lesson, I brought a table from another room to the pit trap. I cast a most difficult and powerful spell on the table, forcing it to enlarge and grow over the expanse of the pit trap. Thus sealed in, they both cried for help and not to leave them.  I now understand why a parent says this is going to hurt me more than it will you. Ultimately, these dolts must learn to use their meager talents and I knew they would be free to climb out in about thirty minutes when the spell faded. Maybe this timeout will serve them well.
     I walked across the expanse of the table into the room and discovered a treasure hoard. Bars of every sort of precious metal were conveniently organized on display. Truly, this was a recompense worthy of my skill, prowess, and leadership. I decided to take two bars of platinum and then wait out the effects of my spell. When the, oafs finally made their way out, we continued down the passageway. I decided to hold the bars instead of placing them in my pack as an open display of the reward they could have had. After a few minutes, I thought this reminder was too hash a punishment and replaced them in the treasure room. I made note to return to the room on the way out of Hammer  Hall. No need to lug the bars through the caverns. Perhaps I may share a bar with the group...perhaps.
     We quickly came upon the most intriguing feature in the cavern. I discovered a pit that seemed to have no end. Knowing this pit held the key to our quest, I wanted to stay and study it some more. However, my disciples insisted upon continuing on. I relented to their requests knowing that the result would be yet another teachable moment.
       At each twist and turn I would sit and wait out their bungling attempts at adventure. It seemed as if each door proved to be too much for our little explorer and his meager talents. All too often, I heard them bursting through doors like a drunk ogre in a half-ling's house. Speaking of ogres, our little explorer came upon one and instead of utilizing his insubstantial skills, he did something that truly surprised me. The little explorer inexplicably rolled a toy marble at him. Maybe he thought challenging the ogre to a game of marbles would confuse the brute. It is also entirely possible that the little explorer thought he could somehow force the ogre to lose his footing on a solitary marble. In any case, undaunted by the child's toy and the child-like efforts of the explorer, the ogre began to ravage through my companions.
    Sadly, the marble incident was the best attempt at defeating the ogre. The mediocre party member who shares the title magic-user ( in name only), thought it wise to summon a stinking cloud inside the ogre's lungs. I can acknowledge what he was thinking with this attack, but what he failed to recognize (with his own spell mind you!) is the shear volume of this spell. The cloud poured out of the ogre and filled the room, enveloping the entire party. Our monk groggily stumbled out of the room dragging poor Old Humey. I decided this would be an appropriate time to intervene, and I quickly disposed of the ogre with another onslaught of magic missiles. Of course the ogre fell to my assault. I knew, however, that he would quickly rise again because I noticed his regenerative properties during my attack. I let him rise again to see if the party had learned from their previous mistakes. I really think I give them too much credit, because once again it came to me to deal with the ogre and later cut off his head like they should have done.
    Progressing on from this passageway, we arrived at a flooded room with a raised dais at its center. Upon the dais, sat an ornate golden chalice. I thought that I had finally found a drinking vessel worthy of my station. The party seemed hesitant about the chalice, so with a feat of dexterity and skill I threw a copper piece at the chalice. Flying through the air coursing straight and true, the chalice fell with a reverberating “ting”. Still not confident that the chalice was indeed safe, the party did not seem to want to get their tootsies wet. They contrived a rather unnecessary rope system as a means of transport across the water to the other side of the room. Knowing the water was safe, I placated them by being the first to cross the rope. After all, imagine the painful look on all their faces when, after their efforts, I simply waded to the other side. Along the way, the little explorer grabbed the chalice and gifted it to me in recognition of my superior knowledge  of dungeoneering.
  We immediately left this area and wandered into another intriguing room. Floating candles illuminated a mural of a dwarven battle scene on the ceiling. Recognizing the trap that it was I immediately left. After an eternity of waiting, I sighed and returned to find all the fools staring up at the ceiling. Shaking my head, I pulled each into the safety of the hallway where we found the entrance to another room.
   There we found Hilde, a dwarven maiden held prisoner. Seeing through her veils of deception, I played along with her ruse hoping that maybe my companions might finally learn something about adventuring. My novice companions asked Hilde where we could find the spider troll god, and, of course, she said that the beast lies at the bottom of the pit I had already suspected. Guiding us back to the pit, Hilde stopped and said that I should drink from my chalice in the flooded room. My inept associates failed to notice that my legs were not so spindly any more as every muscle in my being grew. Now for some reason I fail to recognize, instead of heading directly to the spider troll's lair, my sidekicks thought it best to free some dwarven prisoners. Against my fervent advice, they proceeded to do so. I decided to wait at the pit with Hilde. Upon their arrival, the little explorer inexplicably stated that he wished he could just throw me into the pit! I have no idea why he would foster such malicious thoughts towards me, but Hilde took umbrage with this statement and promptly threw him in instead. Being the dullard that he is, Old Humey attempted to throw Hilde over into the pit. Observing an assault on a dwarven maiden, the freed dwarven prisoners decided to chuck the very person who freed them over the side. Distraught and fueled with the loss of his master's “death”, Humey's pet chicken then slaughtered the entire retinue of dwarves.
    Hilde then informed me that she knows of an easier way to the bottom of the pit and we ran towards it before any of the others decided that they too should jump over the side of the pit. When we reached the bottom of the pit we discovered an enormous underground lake that we crossed to a clearing on the other side. About this time Old Humey and the little explorer came crashing through a portal of some sort right into the lake. This is when I sensed Hilde's ruse come to fruition. She morphed back into her natural state; that of the spider troll. Obviously no one's attacks proved effective except for mine. I waylaid it with a cannonade of magic missiles and a fireball summoned from a scroll. Most likely for the first time in its wretched life, fear crept into the spider troll's eyes as it staggered back in obvious pain. As it teetered in its death throws, I heard our monk muttering behind me. Most likely his mutterings were a prayer of thanks to his god for being in my presence, because at that moment the beast fell to its death. The party crowded around me as I took the creature's head and venom sac as trophies and humbly proclaimed my victory over Asmodeus' spawn.
   I proceded to direct the group through a myriad of spiderwebs to a curious well. Being the dimwitted people that they are, each party member cast a coin into the well and made a wish. Bemused, I appeased their superstitions and finally began to lead them out of the well. We were all surprised to find a dwarf falling down through the portal into the water. I was not, however, surprised when he fell to his knees at my feet and kissed my ring, pledging that he will never forget this day; the day he met Konrad Spi

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